Deadfall Adventures

 I was responsible for stuff that is connected to the environment - mainly concepting, meshing, lighting, post process but i also had to do a large portion of various assets for the game: vehicles, items, props etc. Entire team of The Farm 51 put their work to this screens - by making assets, particles, level design or providing feedback and conceptions. my exact contribution to the scene will be described beneath the screens


lighting, post process, corecting first pass meshing, adding details



lighting, post process







Designig the route of the minecart,  meshing and details, lighting, mood and atmosphere, post process. I also did some of the small assets like tracks,planks, lamps, cantilever etc 



This scene is based on the concept/artwork of other artist - i was responisible essentially for making everything u see in this scene expect books, buildings behind the window, rubbish on the floor and particles. I had to make all assets, textures, set the mood and lighting for the room.




all assets (expect books, buildings behind the window, rubbish on the floor and particles)textures, set the mood and lighting for the room. 

here are some assets i had done for the game (hp, lp, textures. Shots done from UDK viewport)




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