Entire team of The Farm 51 put their work to this screens by making assets, particles, level design or providing feedback and conceptions. My exact contribution to the scene will be described beneath the screens
lighting, post process, final meshing pass and polishing
lighting, post process
Designig the route of the minecart, meshing, lighting, mood and atmosphere, post process. I also did some of the small assets like tracks,planks, lamps, cantilever etc
This scene is based on the concept of other artist . I was responisible for 3d assets, textures, lighting and post process. Books, buildings behind the window, rubbish on the floor and particles were done by other artists.
all assets (expect books, buildings behind the window, rubbish on the floor and particles), textures, set the mood and lighting for the room.
here are some assets i had done for the game (hp, lp, textures. Shots done from UDK viewport)
here are some assets i had done for the game (hp, lp, textures. Shots done from UDK viewport)
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