WW3 models (2016)

Architecture target quality models UE4

PKiN






Spasskaya tower





Vehicle target quality model based on Leopard tank Model and textures done by me


  


        



Mask workflow test in UE4. In colaboration with shader artist (Michał Jagusiak) I had to create in game target quality weapon. Mesh was provided by outsource artist; My responsibility was to created texture masks that contain different material information (oil, dust, scratches, dirt ect), and define each  part of the weapon (metal, plastic, rubber ect) on material instance to meet PBR standarts. 







 

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