czwartek, 30 marca 2023


       Role:  Lead level/lighting artist 

       Unreal Engine 4.21 - baked lighting

I was in charge of great 3d art team:  Ryszard Stanoszek, Sebastian Berczyński, Patryk Michalik, Rafał Tlałka, Tomasz Knopik, Ola Maj, Paweł Mikulewicz, Tobiasz Szyjanowski, Ola Zając, Constantine Corol, Kewin Krawczyk, Marek Brzyśko, Robert Fleta throughout entire production to provide best possible multiplayer expirience in terms of map flow and visuals. I am very thankful and proud of the team for their hard work. The best way to describe my role in a team would be: a guy who holds and puts everything together.  Initial level design and art blockouts, map reworks, visual identification and color palettes, meshing/level art, lighting, final material setups and polishes - these are the areas where I am spending alomst all of my time during production.  


  TOKYO 





reworked map direction:  reworked level design and meshing to improve flow, new lighting and visual identyfication to improve navigation on the map


POLARNYJ










level design and art direction, meshing, lighting and visual identyfication

DMZ







level design and art direction, meshing, lighting and visual identyfication


DUNHUANG DESERT






reworked map direction:  reworked level design and meshing to improve flow, new lighting and visual identyfication to improve navigation on the map





  

środa, 17 sierpnia 2011